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Alagaesia Online Soundtrack

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The Spaniard
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Post by Alfreredocsil Fri 12 Nov - 17:55:30

Great! I'll think of every use I can for it. It would be cool to have theme music here on the site for sure. The only problem it actually caused was the site wanting to run an add-on but I guess thats no big deal.
The other problems I was having was with Adobe I believe and I think I have that fixed now.
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Post by Brisineo Fri 12 Nov - 19:01:46

Aw dang it Span! Mad

I just wonder though why an orchestral soundtrack would take more space then an 8 or 16 bit track of the same size.

By my reckoning, they are the same size sound-files. Because if they are only mp3, which is only the recorded sound from the source, it should in theory, be the same size. Let me see, I have an 8 bit and a orchestral score that is the same file on my computer, wait a second. . .

Well, if I'll be. . . It does depend on whether if it's orchestral or 8-bit. . . But, I also found a loophole. Loris, you could still compose for us! Very Happy

I also determined that the length of the song matters and a high quality orchestral song that's 1 minute long, is about equal in size to an 8 or 16-bit soundtrack that's around 4 or 5 minutes. And you did say that you made them with the intention to be looped, right?

I've looked into some other RPG game soundtracks, and not surprisingly, the main themes are the longest (Main title/main travel area) while the other locations had shorter soundtracks. For example, look at this battle theme for a Korean MMORPG called Aika Online: https://www.youtube.com/watch?v=O95mSqmZ6bk

There are longer versions available of this and the other soundtracks, but this version that I'm showing you is used in the game. And if you look, the soundtracks (This is for a 3D game, so you'd have to go a bit smaller) are usually only 2 minutes and under. So, lets say we kept Loris' current soundtracks and had him make shorter versions for the rest of the game area. (But if he wants to, he can make longer, more complete versions that we can feature in another location) We can keep our composer, have his soundtracks, and we can work around this programming block.

And besides, if we are forced to use 8 and 16 bit, then I won't be able to use my ambience tracks, since they are pretty realistic in sound, so it wouldn't match.

(Alf, I'll get to work on that Beor Mountain picture and see what I can do. Wink )
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Post by The Spaniard Fri 12 Nov - 19:25:10

It isn't a loophole. I know that that the music he composes can be shortened but they will, in almost all cases, be considerable larger than its 8/16-bit counter part. And for this game, space is my biggest priority and since these songs take up a large portion of memory I can't have them in the game unless I play them once in a blue moon.

You have to think about everything that is going to be inside that game other than the music. NPCs will be moving, systems will constantly be checking things that they need to check(ex: Health, Inventory, Saves, etc) and on top of a plethora of checks and combat systems there is an ever looping soundtrack that is almost as big, memory wise, as the game itself. Plus I'm paying for the server so space is an even bigger factor for me

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Post by Alfreredocsil Fri 12 Nov - 19:40:12

Yep, this thing is going to be effin hard to manage for certain. I once had a doubt but I sent it to hell with all the others, lol. We'll work it out somehow.
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Post by SaFIREx Sat 13 Nov - 0:48:51

@Alf, no soundtrack on the forums! Razz

Oh, great we have a sound engineer. Very Happy Isn't it easy to convert bit-rates? I mean there are standalone softwares that do that easily. If you want me to do it, I will.

So... how many are we gonna use anyway?

1 for each town?
for Boss fights.
Time of dying.
Guild wars.
Lazing around.
Secret places.
etc. etc.

Oh, Span are the monsters and players gonna make any noises while attacking (with weapons v/s armor)?
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Post by The Spaniard Sat 13 Nov - 1:30:07

The most common way of doing that is using plug ins and other applications on a old style gameboy and that somehow converts the song you want into 8-bit form, but I haven't a clue how to go about doing that nor would I want to. I have a program that produces 8-bit sounds as well as a program that can mix and match music so I'll use those two for the music.

I'm not going to give individual monsters/npcs their own noises because of how many I would have to make. A simple battle theme would suffice. And the weapons is probably a no go as well
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Post by Brisineo Sat 13 Nov - 10:47:26

I have such a program, but I require the MIDI files of the soundtrack in order to convert them. And I don't know if I can get my hands on that. . .
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Post by Cornix et Corax Sat 13 Nov - 16:47:09

Hmm... maybe.. i could try 8-Bit o_o
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Post by Cornix et Corax Sat 13 Nov - 19:02:35

so... here you got your 8-Bit (just a little test file, maybe my 8-Bit Skills WIN or they FAIL, you decide...)

http://www.freefilehosting.net/8-bittest
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Post by Cornix et Corax Sat 13 Nov - 19:16:17

Uhm i got an idea!

We could use the MIDI Format for the Soundtracks.
MIDI is the smallest Audio Format i've ever seen in my live and nearly all orchestral instruments exist in the midi lib Very Happy

EDIT:

Here's the same track as above... just in MIDI
See that Filesizedifference, and you must say: MIDIs doesnt sound bad...
http://www.freefilehosting.net/untitled_3
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Post by Alfreredocsil Sat 13 Nov - 20:22:52

Ding ding ding ding...I believe that is an effing WIN if ever there was one!!!!!
That is sweet!! The last one did sound better and loaded in like 2 seconds....wow..wow..wow. Uber cool.

That said...the 8 bit one...I had the same opinion until I heard the last one, lol. I thought it was incredible for 8 bit.
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Post by Cornix et Corax Sat 13 Nov - 20:25:01

So i hope i can Compose Orchestral Soundtracks in the future, just in the MIDI format, the developers (Like Nintendo etc.) did use the midi format for games like Golden Sun etc.

Mostly for Gameboy Advance, Nintendo 64 and Play Station Soundtracks.
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Post by Cornix et Corax Sat 13 Nov - 20:32:20

Soundtrack for the Beor Mountains is finshed!

http://www.freefilehosting.net/beormts
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Post by Alfreredocsil Sat 13 Nov - 20:39:20

I like it as well! You have yet to produce one that sucks, lol.
I hope the MIDI format works for Spaniard, that sounds great!
Man with these soundtracks this game is going to be epic beyond belief.
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Post by Cornix et Corax Sat 13 Nov - 20:40:08

MIDI's can be played by the most media players, so that shouldnt be a problem.
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Post by Night Angel Kage Sat 13 Nov - 20:41:29

Great. Games are not the same without music.
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Post by Cornix et Corax Sat 13 Nov - 20:42:35

Oh man... that will be hard to recompose the pvp battle... you know, that epic soundtrack with the march and all.

hmm, i will compose a new PvP, PvE, Main and Broddering Kingdom Theme i think.
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Post by Alfreredocsil Sat 13 Nov - 20:59:58

Wow, thats a lot of work, but thanks! I guess I missed the first ones back there when I was shut down.
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Post by Cornix et Corax Sat 13 Nov - 21:01:11

Main Theme is again in process, will be finished soon Smile

EDIT:

NEW Main Theme Finished!

http://www.freefilehosting.net/maintheme
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Post by Alfreredocsil Sat 13 Nov - 21:33:53

Damn...that was fast, lol. Sounds superb....if I could critisize one thing it would be the piano (or whatever that instrument is at the very beginning) at the beginning, it's a bit sharp and irritating to my ear but it doesn't last very long. The rest of the track is great!
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Post by Cornix et Corax Sat 13 Nov - 21:36:15

You mean the Harp huh? Razz

Broddering Kingdom Finished! *blush*

Its, like before, a edited version of the main theme with more march elements.

http://www.freefilehosting.net/brodderingkingdom-travel_1
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Post by Alfreredocsil Sat 13 Nov - 22:36:51

Haha, yeah, the Harp then. I thought it was either a piano or a harp but since I don't hear harp tones very often I went with piano. Obviously I wasn't sure which is why I added the part about whatever that instrument is, lol. Alagaesia Online Soundtrack - Page 6 620128

Anywho, the last one is also a good one..I like.
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Post by The Spaniard Sat 13 Nov - 22:56:09

BYOND doesn't support MIDI, else I would have accepted your previous soundtracks. .wav is what I have to use
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Post by Cornix et Corax Sat 13 Nov - 22:56:47

Man... Wav is HUGE
Larger than MP3
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Post by Brisineo Sat 13 Nov - 23:24:30

WAV FILES?! WHAT?! Scream

Will we ever have this soundtrack done? Sad

I loved the midi files, especially the Beor Mountain soundtrack. . . Speaking of, here's that picture Alf, after a bit of work to get the atmospheric settings right.
Alagaesia Online Soundtrack - Page 6 Beor_m12

Hmm. . . Maybe you could get through this by decreasing the size of the midi files (So they can be looped very easily) and then converting them from there into wav files. I hope that could be a possible solution. Laughing
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