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Areal Combat

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sinitar
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Areal Combat Empty Areal Combat

Post by MINDROP Sat 8 Jan - 15:16:44

Discuss how Areal combat should be done. Areal combat is most likely going to be a later update.

Follow the new rules.

If a decision was made, please post it.
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Areal Combat Empty Re: Areal Combat

Post by sinitar Sat 8 Jan - 19:20:03

Aerial you mean. First of all, I think it's merely a gimmick and requires a lot of effort for something not very captivating in the first place.

Why a gimmick?

Because it's still a battle, but in the air. What changes is the battleground, and although it sounds interesting as a concept, I believe we're way over our heels if we actually thinks this is going to work in a 2D game. How is flight defined in 2D games? That you see your character bigger and a shadow beneath? Yea, not the most interesting stuff, I believe.

In my opinion, the cons outweigh the pros, and while this idea sounds good on the paper, in reality it is hard to create, hard to handle and not very interesting. The effort vs reward ratio is minimal at best.
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Post by Fallen Elf Sun 9 Jan - 0:17:24

I agree with Sinitar. Too much is going to have to be done to implement this in a 2D game, and since it's a 2D game, it might not even look or feel like an actual aerial battle. Brisineo had an interesting idea about aerial combat, however, but in the end, it was decided that it would probably be included in as a later update, because it will take a while(probably months of playing) to become a rider and get a dragon to perform aerial battles with.
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Areal Combat Empty Re: Areal Combat

Post by MINDROP Sun 9 Jan - 1:15:04

Actually, I did have a way for it to work. The character is "floated". It can only attack with range and be attacked with range. Yes, range includes magic. This would work in a 2D game.
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Areal Combat Empty Re: Areal Combat

Post by sinitar Sun 9 Jan - 5:21:00

Mindrop, that means ranged classes will be favored by far, and everyone will want to play ranged solely because of that advantage. If a lower level meets someone with a dragon, melee can't do anything but sit and watch while ranged may at least have a chance to fight back. Either way, it's a faulty concept, and balancing it out is going to be tedious.
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Areal Combat Empty Re: Areal Combat

Post by Famoosh Sun 9 Jan - 6:08:42

I would imagine that melee attacks will be stronger than ranged/magic in the air. And you're forgetting the fact that many people will still become melee fighters anyway, because it looks cool, or its cooler than ranged/magic. Look at shades for example. There are alot of disadvantages to being a shade, but Im guessing about 1/4 of the forum has come out and said they will turn into a shade as quickly as they can.
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Areal Combat Empty Re: Areal Combat

Post by Thorn777 Sun 9 Jan - 11:31:34

I agree with Fam. What's the point of having only ranged attacks in aerial combat?? I think that we should include melee attacks as well. And what about attacking ground troops from the air?? I'm pretty sure that Beast Masters would love to play archers from the air, not mentioning Riders' dragons breathing fire at them.
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Areal Combat Empty Re: Areal Combat

Post by MINDROP Sun 9 Jan - 15:01:15

Sorry, Let me restate that. Range between floating and ground. Ground to ground is open and all out for air to air. Sorry, I was specifically talking about ground to air and air to ground.
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Areal Combat Empty Re: Areal Combat

Post by sinitar Mon 10 Jan - 13:31:14

I would imagine that melee attacks will be stronger than ranged/magic in the air. And you're forgetting the fact that many people will still become melee fighters anyway, because it looks cool, or its cooler than ranged/magic. Look at shades for example. There are alot of disadvantages to being a shade, but Im guessing about 1/4 of the forum has come out and said they will turn into a shade as quickly as they can.

Either way, it needs a fine tuning. I will personally be a ranged class, and even while in the air, you can still do a lot of nasty stuff to melee if you keep casting spells and running away from them.

Also, how do you control both the dragon and the character? I think you control the dragon while being able to use both of their abilities, right?
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Areal Combat Empty Re: Areal Combat

Post by MINDROP Mon 10 Jan - 15:20:54

Not sure. But things will be tweaked to make sure one method of attack is not going to be way to powerful.

RS's goes very well in my mind. Melee beats range, range beats magic, magic beats melee. That cycle is the bases for their attack strengths, etc.
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Areal Combat Empty Re: Areal Combat

Post by Famoosh Mon 10 Jan - 17:14:43

That would work really well. But how would that come into play? Would it be a temporary increase in attack/defense stat, or what?
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Areal Combat Empty Re: Areal Combat

Post by MINDROP Mon 10 Jan - 17:30:25

Not sure what you mean Famoosh.
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Areal Combat Empty Re: Areal Combat

Post by FreestyleSkier Tue 25 Jan - 18:37:28

Can you be multiple classes? Say like Eragon Melee and Mage? Or all 3 if you wished?

In addition, I say the classes should all be based off of a stat...
Range=Dexterity
Magic=Intelligence
Melee=Strength

Thanks,
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Areal Combat Empty Re: Areal Combat

Post by Famoosh Tue 25 Jan - 19:27:10

Edited: There will be many classes to master. Many. Knights, Rogues and Warriors to name a few. After you master one, or just quit in the middle, you can move on to another.
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Areal Combat Empty Re: Areal Combat

Post by FreestyleSkier Tue 25 Jan - 19:44:30

Alright... We should start putting some of this information on the Alagaesia Online Wiki Page... I edited/made the following pages:

http://alagasiaonline.wikia.com/wiki/About_this_game

http://alagasiaonline.wikia.com/wiki/The_World_Of_Alagaesia

I am working on the Wiki right now as I don't know what to do to help get the game going... Though if someone has something I can do please TELL ME!

Thanks,
The Joker
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