New Classes
+9
Famoosh
Caerin Daeyer
Vervada
The Spaniard
Durz
Blodh Eldrvarya Gata
MINDROP
Daiko
Fallen Elf
13 posters
Alagaesia Online Forums :: Alagaesia Online :: Alagaesia Online Game development :: Game Suggestions :: Suggestion Archives :: Old sugestions
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Re: New Classes
So far we got:
- Craftsman(Basic class) who can later specialaze into Tailor, Architect, Weaponsmith and Armoursmith.(Master classes)
- Warrior(Basic class) who can later specialaze into Thruster(one of the three I missed and another one I'm not sure if it comes here), Fencer, Berzeker, Martial artist, Pikeman and i think Knight goes here(but not too sure about this one)(Master classes)
- Magician(Basic class) who can becoma a Spellweaver(Master class, missed this one out before) and a Shade(ALPHA CLASS)
- Healer(Basic class) who can become a Doctor, Druid (master classes)
- Scout(BAsic class) who can become Ranger(yet another one i missed), Assasin, Beast Master,(Master classes)
And there are Hybrid classes too:
- Warrior + Magician = Arcane Warrior
- Warrior + Healer = Combat Medic
And a Dragon rider, everyone can become one EXCEPT a shade. (ALPHA CLASS)
(and correct me if i missed or/and mixed up something)
If there would be any ideas..Well i'd suggest to make some more hybrid classes and some more Master classes for Magician, Scout and Healer (no need to force out any ideas though, since if we do force them out they will be unoriginal)
And if i got it right you can be everything together(if you get to make it), so basically you can have more than one Basic class, more than one Master class and more than one Hybrid class....Right?Oh and of course the exception is: you can not be a shade AND a rider since they are both ALPHA CLASSES. Maybe you should make another ALPHA CLASS too but i have no clue what it could be so two are enough I quess.
EDIT number two : sorry i've spelled it wrongly my mistake
EDIT number..err no clue which number but: I'm sorry for the missed classes and my miss-spelling before . Adding them in..
- Craftsman(Basic class) who can later specialaze into Tailor, Architect, Weaponsmith and Armoursmith.(Master classes)
- Warrior(Basic class) who can later specialaze into Thruster(one of the three I missed and another one I'm not sure if it comes here), Fencer, Berzeker, Martial artist, Pikeman and i think Knight goes here(but not too sure about this one)(Master classes)
- Magician(Basic class) who can becoma a Spellweaver(Master class, missed this one out before) and a Shade(ALPHA CLASS)
- Healer(Basic class) who can become a Doctor, Druid (master classes)
- Scout(BAsic class) who can become Ranger(yet another one i missed), Assasin, Beast Master,(Master classes)
And there are Hybrid classes too:
- Warrior + Magician = Arcane Warrior
- Warrior + Healer = Combat Medic
And a Dragon rider, everyone can become one EXCEPT a shade. (ALPHA CLASS)
(and correct me if i missed or/and mixed up something)
If there would be any ideas..Well i'd suggest to make some more hybrid classes and some more Master classes for Magician, Scout and Healer (no need to force out any ideas though, since if we do force them out they will be unoriginal)
And if i got it right you can be everything together(if you get to make it), so basically you can have more than one Basic class, more than one Master class and more than one Hybrid class....Right?Oh and of course the exception is: you can not be a shade AND a rider since they are both ALPHA CLASSES. Maybe you should make another ALPHA CLASS too but i have no clue what it could be so two are enough I quess.
EDIT number two : sorry i've spelled it wrongly my mistake
EDIT number..err no clue which number but: I'm sorry for the missed classes and my miss-spelling before . Adding them in..
Last edited by Vervada on Fri 8 Oct - 15:47:12; edited 5 times in total
Vervada- Mature Hatchling
- Gender : Posts : 93
Join date : 2010-10-03
Re: New Classes
It is a friday, I am tired. I can not figure out what ALFA stands for. (Side note, the best way to do that is to type it fully, then use these thingies () and give the acronym).
I do not always fully understand the relations between classes and how you get to advanced and hybred classes. However, you missed Spellweaver, ranger and Thruster (Formally pikeman) I would suggest rereading the class list.
https://alagaesiaonline.forumotion.com/ao-faq-f13/starter-classes-and-hybrid-classes-t13.htm
And yes, you can be as many classes as you want. You can be as round or pointed as you want.
I do not always fully understand the relations between classes and how you get to advanced and hybred classes. However, you missed Spellweaver, ranger and Thruster (Formally pikeman) I would suggest rereading the class list.
https://alagaesiaonline.forumotion.com/ao-faq-f13/starter-classes-and-hybrid-classes-t13.htm
And yes, you can be as many classes as you want. You can be as round or pointed as you want.
Re: New Classes
Alpha just means the top classes
The Spaniard- GAME WARDEN
- Gender : Posts : 448
Join date : 2010-09-20
Age : 31
Location : CA
Re: New Classes
I have a question. Will the admins/mods get their own special classes or do they have to use the classes that everyone else has to use?
Caerin Daeyer- Hatchling
- Gender : Posts : 31
Join date : 2010-09-26
Location : In the past, fighting alongside Balhaean hero Dae Joyeong
Re: New Classes
We all have the same classes. It's special armor, abilities, weapons, perks, etc., that Mods get.
Fallen Elf- The Fullmetal Alchemist
- Gender : Posts : 1355
Join date : 2010-09-23
Age : 1801
Location : Hidden, because I'm a NINJA!
Re: New Classes
Like I am going to code in Chuck Norris for myslf, we get the ban hammer, whatever else I design for us, etc.
Re: New Classes
Maybe a Morning Star?? Or is that to similiar to the Meteor Hammer?
Durz- Lord of the Minions
- Gender : Posts : 1437
Join date : 2010-09-20
Age : 2000
Location : Great White North
Re: New Classes
No, Metor Hammer ad Flail are completely differet. Not sure about the flail. Maybe a special weapon, or a rare weapon. Heheheehehe, us mods have and amazing one. Like the witch king had hehehehe.
And, we really need to do this other places.
And, we really need to do this other places.
Re: New Classes
Well they have the same basic idea; swing the end of the weapon at people.
Durz- Lord of the Minions
- Gender : Posts : 1437
Join date : 2010-09-20
Age : 2000
Location : Great White North
Re: New Classes
Hahahah, we have our own pollaxe. Hehehehehehe. Wait till you see galioth. Mwahahahahahahah
Re: New Classes
Another idea for a new class is a sailer... Maybe an advanced class for Craftsmen??
Durz- Lord of the Minions
- Gender : Posts : 1437
Join date : 2010-09-20
Age : 2000
Location : Great White North
Re: New Classes
What about a merchant class? Theyd specialize in selling stuff and getting top dollar for items. Just an errant thought.
Famoosh- King
- Gender : Posts : 631
Join date : 2010-10-02
Age : 70
Location : Earth's mantle
Re: New Classes
Thats also possible
Durz- Lord of the Minions
- Gender : Posts : 1437
Join date : 2010-09-20
Age : 2000
Location : Great White North
Re: New Classes
A merchant class won't really work in an online game. How would you get top dollar from another player? And what would the class consist of? Nothing much for a class, same goes with sailor
The Spaniard- GAME WARDEN
- Gender : Posts : 448
Join date : 2010-09-20
Age : 31
Location : CA
Re: New Classes
:p a sailor class could be an advanced part of craftsmen? they specialize in building, running, and keeping boats in good condition.
Argetlam Tre- Premier Slayer
- Gender : Posts : 181
Join date : 2010-10-03
Age : 29
Location : Austin, TX
Re: New Classes
I am not even sure if we wll be able to work with boats at the moment. Besides, Boats would be under craftsman, but running a boat would not be a craftsman skill. Also, how would you train this? Sailing around? It is not like you are going to be farrieing people around. Our classes re complicaited enough, we need simple, easy classes.
Dang, I am not even sure if any of that makes sense. I am tired and supposed to be studying spanish.
Dang, I am not even sure if any of that makes sense. I am tired and supposed to be studying spanish.
Re: New Classes
Ok i see your point, still boats should at least be included in the game as a means of transportation along the coast.
Argetlam Tre- Premier Slayer
- Gender : Posts : 181
Join date : 2010-10-03
Age : 29
Location : Austin, TX
Re: New Classes
They will but not by player means, they will be driven by AI
The Spaniard- GAME WARDEN
- Gender : Posts : 448
Join date : 2010-09-20
Age : 31
Location : CA
Re: New Classes
So I cant just hop on a boat and sail down to Surda if I wanted to???
Durz- Lord of the Minions
- Gender : Posts : 1437
Join date : 2010-09-20
Age : 2000
Location : Great White North
Re: New Classes
Makes sense.
Fallen Elf- The Fullmetal Alchemist
- Gender : Posts : 1355
Join date : 2010-09-23
Age : 1801
Location : Hidden, because I'm a NINJA!
Re: New Classes
That'll be nice, a lot better than walking.
FlameAssassin- Egg
- Gender : Posts : 24
Join date : 2010-09-21
Location : Dantooine (Yeah Star Wars Nerds!)
Re: New Classes
For the merchant class...instead maybe a bargaining skillset, and the higher you get the more you can bargain for, and the more people you can bargain with, when you sell/buy items?
Blodh Eldrvarya Gata- I am the Off Topic Mod! Off With Thine Head!
- Gender : Posts : 1154
Join date : 2010-09-30
Age : 530
Location : Wherever you're not looking.
Re: New Classes
Ahh yes, reading the 3rd page and all i see is how mods get the priveleges. :/ anyway, about the classes, did we decide to make architect as part of craftsman, or is that separate?
Argetlam Tre- Premier Slayer
- Gender : Posts : 181
Join date : 2010-10-03
Age : 29
Location : Austin, TX
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Similar topics
» Starter classes and hybrid classes
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