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Setting things in stone

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Alfreredocsil
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Post by The Spaniard Mon 1 Nov - 13:11:42

Lately Activity in the AO section has been pretty...low. So, hopefully, this topic will get some things going.

Anyways, as you all probably know, not a lot of game content has been set in stone. Things like classes, Abilities, Dragon Rider perks, etc have barley been mentioned in past topics/disccusions. So this is what this topic is going to do: Set Everything In Stone so that when I get a new computer and the game is actually able to progress further than the flimsy designs that I have here and in my head.

By now, probably, you're wondering: "Ok...so what do you want us to do?"
Well basically I want all of us to discuss things that are going to be in the game and discuss enough so that when it's all done, we have a solid layout for what I will be working on.

Now, things to discuss(These aren't the only things, if you want to talk about something than feel free to bring it up):
--Classes: Alfe brought up a good point a while back, and that point was that our classes are pretty disorganized. Things, in a sense, don't make much sense lol. So, and this is where the discussion comes in, should the classes stay as they are? OR Simplify them.

--Dragon Riders: We've talked a bit bout riders but none of the discussions had to do with how they are going to be trained, what they are going to learn, etc.

--Tutorial Zone: We talked about a basic design for the game's intro/tutorial but nothing real solid. So far though, we have a pretty good design: You're a kid in some random city/town and you're basically playing around in your house or somewhere with toys, these toys will represent a class: A toy sword will be warrior, etc. But that's basically all we have, I want to get it all set so that when I have to code it I won't have to ask around for approvals.

I can't think of anything else right now and I'm running out of computer time so I'll just leave it at that. So, lets get crackin
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Post by Famoosh Mon 1 Nov - 13:39:47

So we are discussing them, or saying what we already know?
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Post by The Spaniard Mon 1 Nov - 13:58:00

Both. I am probably getting a new computer for christmas so I'm going to need to have most of the game's stuff all set and ready to go, which means gathering up/clearing up everything that needs to be done so
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Post by Vervada Mon 1 Nov - 13:58:36

I like how the classes are right now and I think they're simple enough. Well unleass you meant how they respond to eachother and how different classes work together, I think what we have so far is good.

Well about rider training it could be set as some kind of Rider tasks/jobs or something like this. Like there could be a board with jobs where...hmm..there would be various requests that only riders could do like...escorting someone than something would appear, you'd have to protect the person with you (also multiple monsters could appear and all would do damage to the person with you) and after you'd do a task you'd get some points(maybe yewels or somethign?) or something. Than with those points you could buy a scroll which you would read and it would lead you to a certain NPC who would give you a task to perform using the skill he'd lend for you JUST for the task(you'd be sent to a dimension where this skill would work and outside it wouldn't----> this would prevent the usage of skill without doing the task) and if you would complete(or maybe it would depend on HOW you'd use it to get something...) it you'd get to keep the spell/ability forever.

And about tutorial zone I'm not really sure what you want to know. Like exactly what toys that kid would have to play with and the exact scene of like..everything?
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Post by Drekea Mon 1 Nov - 14:12:08

wouldnt a shield be Warrior and sword would be some kind of Dmg class?
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Post by Blodh Eldrvarya Gata Mon 1 Nov - 15:48:58

I'm thinking specific proficiencies for classes would be done by quests...and maybe would need some quests as keep-up...For example, you may find a group of magicians doing sorcery (OMG BAD PEOPLESSSS), and you can do a quest to join them...then every 10-20 sorcery levels you need to do another one or something.
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Post by The Spaniard Mon 1 Nov - 16:48:22

wouldnt a shield be Warrior and sword would be some kind of Dmg class?

Huh Question

I'm thinking specific proficiencies for classes would be done by quests...and maybe would need some quests as keep-up...For example, you may find a group of magicians doing sorcery (OMG BAD PEOPLESSSS), and you can do a quest to join them...then every 10-20 sorcery levels you need to do another one or something.

Try and rephrase this because I don't really see what you're getting at
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Post by Blodh Eldrvarya Gata Mon 1 Nov - 17:57:29

Okay, I'll explain it in the view of the magician.


Okay...basically I'm a magician, I have trained and trained, and would like to get into a different specific magician TYPE...I was thinking sorcery. So I go and find a group of sorcerers, and do a quest for them. Proving that I am trustworthy, they allow me to join their group and teach me how to use sorcery...After I have practiced sorcery alone, and have gained 10 (or anything between 10-20) levels of it, I have to go back to the gang of sorcerers and do another quest to reach the next level of sorcery.
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Post by Fallen Elf Mon 1 Nov - 17:58:07

Dragon rider secrets could include things such as drawing energy from your surroundings; stronger, better techniques on how to break into someone's mind; learning; and of course learning more powerful spells.

As another thing to discuss, we need to seperate what spells riders can learn, and what spells are available to everybody.
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Post by Blodh Eldrvarya Gata Mon 1 Nov - 18:05:11

Aye, FE that sounds good, what would Shades get? The same bonuses as the Riders? Except maybe a couple thing would be different...right?
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Post by Fallen Elf Mon 1 Nov - 18:07:09

A few things, yes. For example, shades are the only beings that can teleport, but they don't learn how to draw energy from their surroundings. At least, I think they don't.
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Post by Vervada Mon 1 Nov - 18:07:48

Sounds interesting but wouldn't be more cool if at some point of training magic you'd get teleported to someone who'd ask you if you wanna learn sorcery and if you'd say yes, he'd lend you a simple spell which you'd perform on someone/something and than he'd say something like "Good now you are ready to step into the forbiden magic" or something like this lol. Than after this you'd see a cut-scene yourself teleporting back and than some hooded gang would come to you and take you with them and put you in somewhere(some kind of a dungeon) and you'd have to use the just-learned spell to somehow come out and after you'd do this they'd give you some more spells. After this you'd see another shorter cut-scene where you'd see yourself waking up and feeling like you have more (dark) knowledge now and you'd have all the spells you earned.

Oh yeah and what about my previous idea? Anyone likes it?
And im still wondering what exactly we need to do about Tutorials.
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Post by Fallen Elf Mon 1 Nov - 18:11:37

That sort of sounds like the Dark Brotherhood in Oblivion. I think you should kill someone or something in order for them to accept you into their sorcery gang.

Another idea Blodh brought up before that I have taken a liking to: an NPC magic guild. You can be in this guild and a player owned guild, but this is like a magic school. You learn spells, and you are basically in school.
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Post by Blodh Eldrvarya Gata Mon 1 Nov - 18:13:05

Vervada wrote:Sounds interesting but wouldn't be more cool if at some point of training magic you'd get teleported to someone who'd ask you if you wanna learn sorcery and if you'd say yes, he'd lend you a simple spell which you'd perform on someone/something and than he'd say something like "Good now you are ready to step into the forbiden magic" or something like this lol. Than after this you'd see a cut-scene yourself teleporting back and than some hooded gang would come to you and take you with them and put you in somewhere(some kind of a dungeon) and you'd have to use the just-learned spell to somehow come out and after you'd do this they'd give you some more spells. After this you'd see another shorter cut-scene where you'd see yourself waking up and feeling like you have more (dark) knowledge now and you'd have all the spells you earned.


To be honest, I don't find that idea that great...but maybe a few tweaks and it'll be as awesome as I am. afro

I honestly dislike teleporting, to me its really an overpowered way of getting somewhere...Someone teleporting you? I really don't find that appealing :/.
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Post by Blodh Eldrvarya Gata Mon 1 Nov - 18:16:01

Fallen Elf wrote:That sort of sounds like the Dark Brotherhood in Oblivion. I think you should kill someone or something in order for them to accept you into their sorcery gang.

Another idea Blodh brought up before that I have taken a liking to: an NPC magic guild. You can be in this guild and a player owned guild, but this is like a magic school. You learn spells, and you are basically in school.

Yeah, I liked that idea, then some people in secret are practicing sorcery, and that's where my idea I posted like 3 posts ago comes in Smile.
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Post by Vervada Mon 1 Nov - 18:17:06

FE: Lol I've never played that game but nevermind that, I love the idea of magic school and I think I'd certainly try to get in there. cat
Blodh: Lol I don't mind it's just something random I came up with Razz and yeah I saw the idea about magic school before and as I already said it IS awesome.
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Post by Blodh Eldrvarya Gata Mon 1 Nov - 18:20:32

-Tell me if I already said this, because I tried to edit it into an already existing post of mine and it didn't work...neither did another post of mine -

I really find Teleporting overpowered...I find it a cheap ways of getting from one place to another, if even POSSIBLE it should drain TONS of energy leaving you on the ground like you just chugged a 2 litre bottle of coke---filled with tequila.
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Post by Fallen Elf Mon 1 Nov - 18:29:59

How is it overpowered? Riders get super-powerful secrets, and shades are suposed to be on par with them. Besides, teleportation will take up a fair amount of energy, probably more than you could have available if you needed to use it in a fight.
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Post by Blodh Eldrvarya Gata Mon 1 Nov - 20:04:55

Aww...no dropping like you downed some mad tequila?
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Post by Fallen Elf Mon 1 Nov - 20:52:48

Lol no probably not, unless you used too much energy prior to the teleportation.
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Post by The Spaniard Mon 1 Nov - 21:51:25

The Magician School sounds like a great idea to me. The books never really said much on how magicians were taught(Non riders)

And Shades being able to teleport is final, I have to find ways to balance the Alpha classes so that one doesn't reign supreme in terms of code(If a player is just good at playing than that's not my problem) Things like teleporting and reanimating the dead are some things that will keep the shade on par with it's Dragon Rider rival.
Long distance teleporting will drain a considerable amount of energy, but Combat Teleporting wouldn't be as costly for the shade but I would still be careful with it, some might go on a teleporting frenzy and kill themselves

And with the tutorial: I just want to know exactly what they're going to do. You login then go here, than there, than use this, etc.

Okay...basically I'm a magician, I have trained and trained, and would like to get into a different specific magician TYPE...I was thinking sorcery. So I go and find a group of sorcerers, and do a quest for them. Proving that I am trustworthy, they allow me to join their group and teach me how to use sorcery...After I have practiced sorcery alone, and have gained 10 (or anything between 10-20) levels of it, I have to go back to the gang of sorcerers and do another quest to reach the next level of sorcery.

I don't want to have it where you have to "train yourself" because in games that means you either reading a lot of text or constantly using a certain skill to raise it up(Think of WoW's crafting system)
Those kinds of things are extremely boring and a bit of a gamer turn off. Our skill system will be like most others: You level up and get X number of skill points and you just invest them in what you want to learn. BUT I will have it so that certain things are locked until you talk to a certain NPC so they can teach it to you





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Post by Drekea Tue 2 Nov - 2:47:07

The Spaniard wrote:The Magician School sounds like a great idea to me. The books never really said much on how magicians were taught(Non riders)


And with the tutorial: I just want to know exactly what they're going to do. You login then go here, than there, than use this, etc.

as to the First one i think it said that they had to seek out a Magician and ask to be trained or some such thing

as to the second thing wouldnt it be better if the Class was picked in character Creation instead of ingame? and then that effects there tutorial zone, also would you set up the tutorial zone as a senario or just as an area?
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Post by The Spaniard Tue 2 Nov - 4:07:15

I don't want it to be picked in the character creation area because you don't get really exposed to what that class can do. The tutorial will do that: Give you an idea of what you're in for then pick which one you want
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Post by Drekea Tue 2 Nov - 8:49:49

and as to the other question? about the tutorial
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Post by Vervada Tue 2 Nov - 12:17:06

okay about the tutorial:
After you presumably type a name for your character and select the gender(and maybe customize the character a little) you get to go in the game. There you find your younger self (about 7 years old?) being in some house. Than you walk up to your mom/dad and ask her/him if you can go play in the garden/go play with other kids. So after going to a playground/your own garden you see a nice green grass(possibly other little kids running around) with a few trees, a pile of sand, a pool of water, your lunch(or breakfast) and a cat having little kitties. After seeing this you can go up to the toys and there you find a stick,a toy-sword, a slingshot and a kids shovel. Picking a thing up would give you a goal.(Warrior):Picking up the toy-sword would give you a goal to get rid of the weed, which you can accept or refuse(aka I have to think about it); - refusing the goal would make you put down the item- (Scout...or was it somethinge else lol): picking up the slingshot would give you a goal to shoot an apple form the tree(without damaging the poor apple of course); (Wizard):picking up the stick would give you a goal to go to the pool of water, put the stick in, managing to somehow get some energy into it and pulling it out together with the water;(Craftsman): picking up the kids shovel would give you a goal to build a sand-castle out of the pile of sand and (Healer):picking up you breakfast would give you a goal to feed the cat and her kitties.
The items you could pick up to start a class could glow a little (maybe bluish) so noone could miss them lol. (I certainly would lol)
And after completing a goal, there'd be a cut-scene or something showing you older self now, having the basic class you chose when you were kid. (You'd find yourself in some random city, like Cavahal(sp?) etc.)
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