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Sorcery

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Brisineo
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Post by Alfreredocsil Mon 13 Dec - 20:07:48

Hmm...good points FE and company, lol. I want to know what Span says about all this. He was on the other day but didn't post hardly anything.
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Post by MINDROP Sat 18 Dec - 23:43:45

AHA!!!!!!!!!!!

Okay, so you become a shade, your levels are there, and all, and you run around, etc. Now, when you die by either an NPC, OR a strike to the heart (how to kill shades thread). Then, when they are truly killed, they revive and all, BUT, they are not a shade and their levels are the same as before. If they become a shade, they have to start all over again for their shade levels.
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Post by DarkNova317 Sun 19 Dec - 11:32:23

I like it Mindrop, but what if you miss the heart? Do they randomly spawn in someplace in Alagaesia? I think they should. This is a good balance to the eldunari/dragon death limits, and I think it should be implemented Smile

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Post by MINDROP Sun 19 Dec - 15:11:47

Right, if you miss, they randomly respawn, still a shade. No drop or anything. Now, the better/higher level you are, the better your chance at hitting the heart is.

Ohhh, Also, anyone can attack a shade. You do not have to be lower than their level.
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Post by DarkNova317 Sun 19 Dec - 16:54:24

MD, does that mean a shade can attack anyone? Or are the limitations still there?

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Post by MINDROP Sun 19 Dec - 18:00:53

I think the limitation should be there. No attacking people below you.
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Post by jeod Sun 19 Dec - 18:09:38

Great that sounds exciting
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Post by Thorn777 Mon 20 Dec - 11:08:28

If you stab a Shade through the heart (or whatever you're planning to do for that), I think that if that Shade re - spawns back into a sorcerer, he/she should be at a slightly higher level than before he/she became a Shade. Otherwise the person might feel that becoming a Shade will be pointless if/when they get killed. My opinion.
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Post by Famoosh Mon 20 Dec - 11:14:09

Exactly! People need to know that being a shade comes with its disadvantages! I guarantee that even if we keep some of these really strict rules, there will still be many people that become shades.
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Post by Thorn777 Mon 20 Dec - 11:16:51

Yes, I know that Fam, but I feel that they should deserve at least SOME kind of experience by becoming a Shade.
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Post by Fallen Elf Mon 20 Dec - 11:22:29

Wait, so anyone, even a higher level, can attack a shade?

You shouldn't lose your stats when you get stabbed through the heart. There isn't a level limit, so you could become drastically weaker if you had gained a lot of levels as a Shade. We shouldn't make it to where nothing ever happened.
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Post by Famoosh Mon 20 Dec - 11:25:00

No. Then every single person in the game would become a shade just for the level boost and there is no disadvantage to becoming one. If you die while you are a super-powerful being, you need a punishment of some sorts.
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Post by Thorn777 Mon 20 Dec - 11:28:47

Not really. They should get some amount of experience by being a Shade even if they are stabbed through the heart (or whatever you're planning to do for that). I reckon maybe a few levels (no more than five). *Is five levels too much??*
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Post by Fallen Elf Mon 20 Dec - 11:29:21

There is no level boost to becoming a Shade. You still have to train, as a Shade, to be able to obtain their abilities. We already have Shades losing control when the user is offline, which is plenty punishment enough.
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Post by Thorn777 Mon 20 Dec - 11:36:26

No, that's not what I meant. If a Shade is killed completely (the following idea already exists), they would re - spawn as their human form. What I said was that when they would re - spawn as a human after being killed in a heart stab, then they should have a level increase (like I said no more than five levels). And maybe some stats increase. To the stats & level they had BEFORE they became a Shade.
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Post by Fallen Elf Mon 20 Dec - 11:46:03

I was referring to Famoosh's post, not yours, Thorn. Wink

Either way, we need Span to confirm or veto anything.
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Post by MINDROP Mon 20 Dec - 12:15:57

The Idea is that shades will be easy to obtain. Easier than riders. So, we need some drawbacks to the shade issues, and putting their levels to preshade levels will create a drawback, though for those not wanting to be a shade, it can help. When you turn shade, you will be very powerful. We need something to balance that. the riders work for their power.
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Post by Thorn777 Mon 20 Dec - 12:49:41

Yeah, but you won't be starting out with you're pre - Shade level & stats, now would you?? You'll have to go through training all over again. That's punishment enough to me (even though I'm not becoming one, I shudder to think about training your character at least twice). It's double torture, training your pre - Shade self to become strong enough to be a Shade, & then train your Shade self to match or beat your pre - Shade level & stats. And if you die through a heart stab, all that work goes down the drain. Which is why I said that players should get a slight increase in level & stats to their pre - Shade selves when their Shade selves die of a heart stab.
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Post by MINDROP Mon 20 Dec - 12:52:39

Oh no. We need a new set of stats that shades start at.
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Post by The Spaniard Mon 20 Dec - 17:08:24

First off I'm not going to have Shades lose any sort of levels/stats when they die, it would be extremely unfair because someone can just follow around one(and by somone I mean a better player) and just kill them over and over again until they lose everything.

One thing I am putting in though, is having the exp they receive cut drastically so that they take a much, much, longer time leveling then any other class or character in the game. The random wandering when you log out does sound good though, I'll have to devise of a system to work that out but it will be on my to-do list.

I am still debating on what kind of disadvantages to give the shades, but nothing that makes then lose stats.
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Post by MINDROP Mon 20 Dec - 17:12:34

Okay. Good to know. So, yeah, any news on a comp?
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Post by Alfreredocsil Mon 20 Dec - 19:14:15

SPANIARD LIVES!!!!! YES, lol....good to see ya again captain.
I hope you don't get perturbed about us debating things you haven't even brought up but at least we're working on stuff.
Anything you don't like just say no, it won't crush anyone...at least I hope not, lol. We all realize you're the one that has to do the coding and thats not easy so....yeah..no worries.
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Post by Durz Mon 20 Dec - 19:43:54

Okay so how much wondering around are we talking about?? A little bit I think is fair but I would be seriously rattled if I was traveling and was forced to log out before I reached my destination and then logged in a few hours later to find myself right back where I started. Also, if I were to log out and then log back in and find myself in someplace where level 200's dwell, I would be quite mad.
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Post by MINDROP Mon 20 Dec - 19:57:07

We are talking quite a bit, but you would not wander into extremely bad areas. I think it would depend on the time you were gone.
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Post by Alfreredocsil Mon 20 Dec - 21:29:42

Besides under the game rules you would be perfectly fine in an area of 200's as long as you didn't try to attack them.
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