Areal Combat design
4 posters
Alagaesia Online Forums :: Alagaesia Online :: Alagaesia Online Game development :: Game Suggestions :: Suggestion Archives :: Old sugestions
Page 1 of 1
Areal Combat design
Okay, this is to specifically address how we are going to do areal combat. This will be added after the game is launched. Several things have been suggest, including a new interface with a game like thing with several stages. However, that requires pixel art for everything.
An Idea is to "float" the dragon and rider. Then have combat continue as normal. Things on teh ground can only attack or be attacked by range attacks, like a bow or magic.
An Idea is to "float" the dragon and rider. Then have combat continue as normal. Things on teh ground can only attack or be attacked by range attacks, like a bow or magic.
Re: Areal Combat design
How about with fire as well? I mean attacking the people on the ground. WHy not be able to use fire as well?
Night Angel Kage- I am the Off Topic Mod! Off With Thine Head!
- Gender : Posts : 1001
Join date : 2010-09-28
Age : 223
Re: Areal Combat design
Ah Okay, just making sure. xD
Night Angel Kage- I am the Off Topic Mod! Off With Thine Head!
- Gender : Posts : 1001
Join date : 2010-09-28
Age : 223
Re: Areal Combat design
I'm still sticking by my 3 phase arial attack. It's close to the books, realistic, and the simplest that I could imagine while incorporating every important feature of an arial battle. Yes, it requires that someone pixel the entire thing, but it could be minimized. A simple background (Doesn't have to be that complex) and then only the sprites and icons would have to be made.
Though, we have to have this area of battle done fast, either in the initial release or the first update, because this is probably going to be one of the main lessons learned in Vroengard, and we don't know when Riders will start appearing. . .
Though, we have to have this area of battle done fast, either in the initial release or the first update, because this is probably going to be one of the main lessons learned in Vroengard, and we don't know when Riders will start appearing. . .
Brisineo- The Shapeshifter
- Gender : Posts : 225
Join date : 2010-09-20
Age : 30
Location : The Spine
Re: Areal Combat design
Besides us mods, it wont be for about half a year, for those who play hours on end. (rough estimate). So, we will be fine for now. I would like to see it
get there, but that is a lot of pixel art.
We may need something in between release and your idea bris.
get there, but that is a lot of pixel art.
We may need something in between release and your idea bris.
Re: Areal Combat design
I wonder if you could make Ridership (And possibly at the same time, becoming a Shade) part of an Update, that would be released with the arial combat system? That would solve the problem, giving us as much time as we need to complete it, and without fear of people becoming Riders before than.
Brisineo- The Shapeshifter
- Gender : Posts : 225
Join date : 2010-09-20
Age : 30
Location : The Spine
Re: Areal Combat design
Hmm, yeah. that might be a good idea. The Rider places wont be available to get to for a while becuase of people's levels. Give us mods our dragons (I don't want my Mod character in the order) and then build that up later.
Re: Areal Combat design
Ho, half a year until to become a Rider, that Is a lot of playing (not that I dont like it, cause I do). Good idea with the later update including shades, riders and arial combat
Durz- Lord of the Minions
- Gender : Posts : 1437
Join date : 2010-09-20
Age : 2000
Location : Great White North
Re: Areal Combat design
Though, we plan on getting this update in as soon as possible, since Ridership and Shadedom (Epic made up word!) will be a very highly prized position in the game.
Brisineo- The Shapeshifter
- Gender : Posts : 225
Join date : 2010-09-20
Age : 30
Location : The Spine
Re: Areal Combat design
We should think of something, with all of us working on it. We could also work on the ideas we have already.
Durz- Lord of the Minions
- Gender : Posts : 1437
Join date : 2010-09-20
Age : 2000
Location : Great White North
Alagaesia Online Forums :: Alagaesia Online :: Alagaesia Online Game development :: Game Suggestions :: Suggestion Archives :: Old sugestions
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|