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Classes Layout

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Drekea
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Classes Layout Empty Classes Layout

Post by The Spaniard Sat 27 Nov - 2:07:25

Alrighty, I finally had time to make a basic layout of the how the classes will generally look in the game. And here it is(I'll explain it under the pic)

Classes Layout Warrio11

Okedokey.... As you can see I simplified the classes. The "Advanced Classes were cut down, each "Starter Class" is going to be basically seperated into two parts, each having to do with one of the Advanced classes from before. Also, the Hybrid "Classes" won't be much of a class anymore, more like a few skills that the two original classes helped make.

So, as an example: Warrior. The Warrior has two sides: Knight, and Beserker. The Knight's side focuses on using Shields, and having a large chunk of health to take lots of damage(A tank essentially), while the Beserker is the side that uses Strength and heavy weapons to dish out as much damage as it can without much regard to its health. So basically when you pick a class you have two paths to take. And, of course, you can, eventually, take both paths as well as the paths of other classes when you unlock them. (Unlocking Hybrid Skills)

**Reason Behind the Class Cut: I noticed that most of the advanced classes were pretty similar or not very necessary. So I thought to myself "Which classes would be both easiest to make and have the most in common with the other advanced classes of its kind. Thus the choices.

I know I still have a lot of more explaining to do, so if there is something you don't get or disagree with than please feel free to speak up






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Post by Alfreredocsil Sat 27 Nov - 10:24:03

Well...a few things I'm not happy about:



1. You're too smart
2. I don't have to worry about this problem anymore and I like to worry.
3. Lol
4. Nice job

Haha, JK, thats really nice and I like it...NICE JOB!
Don't really have any questions at all, that seems as straight forward as it could be and thats what I like about it most, theres not a whole bunch of unnecissary characters to complicate things yet there should be enough for everyone to chose something they like.

Oh wait, okay, one question comes to mind now that I think of it: What about archers? Is Archery going to be a skill learned (by one of the classes or all) or will it be something only like an assassin will have or something?
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Post by The Spaniard Sat 27 Nov - 18:03:23

Thanks lol
I was looking over our old admin topics and forgot I was wanted to make this Very Happy

Anyways, Beast Master will have the Archer skills since it'll be a kind of cover fire and support for your pet when it goes out to do that thing it does
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Post by Alfreredocsil Sat 27 Nov - 20:34:13

Awesome, that makes perfect sense. I figured you had that worked out already .
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Post by The Spaniard Mon 29 Nov - 3:21:36

The only thing I really need to/get help with, is making all the skills and perks for each class. As well as the skills the Hybrids are going to get
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Post by Alfreredocsil Mon 29 Nov - 7:06:17

Yeah, we were all supposed to be working on that weren't we?
Are there any guidelines you can give us to get us started.

I mean like a certain number of things you want each character to have. Say...I dunno...5 skills each, three special skill each yadda yadda yadda and so on and so forth. Maybe it's just me but I think that would help us develop them and keep them sort of balanced.
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Post by The Spaniard Tue 30 Nov - 1:43:40

I would have to say about 10-15 skills/perks in total for each class, and only like 3 or 4 for the Hybrids.

Just pick one and do half and half basically
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Post by MINDROP Tue 30 Nov - 9:47:33

Sweet. I hope to have my classes worked out then speedily. Heck, I got free time now, I can do it easily enough. I picked warrior, so yeah, I shall jump on it.
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Post by MINDROP Tue 30 Nov - 9:48:18

And another point, it cuts down on class specific weapons, skills and armour, making the game faster to produce.
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Post by Durz Wed 1 Dec - 2:11:48

Ohhh, nice job Span. I really like this. It makes a lot of sense and you've done a decent job of explaining it already. I expect we can get started on the classes then...
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Post by MINDROP Wed 1 Dec - 10:57:55

Yep, IF I did not have so much school
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Post by MINDROP Sat 4 Dec - 18:13:59

SPAN? What about rangers? No class for bows and crossbows?
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Post by trillionblades Sat 4 Dec - 19:06:39

i think that falls under the catagerory of rouge i may be mistaken though
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Post by Durz Sat 4 Dec - 21:52:25

Ya that's possible. Also, what about Tailors, Docters, and all the other classes that got cut. Will they be eliminated or...
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Post by Drekea Sat 4 Dec - 21:59:20

Ineed. but more important what about Architect?
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Post by Fallen Elf Sat 4 Dec - 22:10:52

Architect is a type of Craftsmen skill, I think, and as is a Tailor. A Doctor is probably now included in the Magician's Class.
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Post by MINDROP Sat 4 Dec - 22:49:15

Okay, so we are wondering about Rangers/Archers, Doctors, Architects, and Doctors.
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Post by The Spaniard Sat 4 Dec - 23:22:42

Rangers will be under Beast Master, Doctor is Healer, Architect will be Craftsman
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Post by MINDROP Sat 4 Dec - 23:31:25

Ranger under Beast Master? Not Warrior?
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Post by The Spaniard Sat 4 Dec - 23:41:33

No, warrior is going to be a close quarter combat type class
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Post by MINDROP Sat 4 Dec - 23:45:26

Then why under beastmaster, wouldn't it fit better as a 3rd rouge class?
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Post by The Spaniard Sat 4 Dec - 23:47:55

Because you'll be using your pet as your main offense, using the bow as assistance
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Post by MINDROP Sat 4 Dec - 23:49:27

Ahhhh. okay. Kind of kills things in my head, but ill live with it.
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Post by Famoosh Sun 5 Dec - 12:18:41

I love it, though I do have one problem with having only one class as a ranger, and it being secondary in said class. I think there should be a class with archery as your main offensive. But I do realize that it took lots of time to plan it out, and it looks good.
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Post by Durz Sun 5 Dec - 16:06:55

Ah, that clarifies things
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