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too many classes

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too many classes Empty too many classes

Post by sinitar Fri 7 Jan - 14:45:45

I think we should have a big discussion about which classes should be the ones to stick around and what goes away. Some are obviously not going to be played by many, and with the advancement system, it's difficult to balance things around so many classes/professions.
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Post by MINDROP Fri 7 Jan - 14:49:05

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Post by sinitar Fri 7 Jan - 14:56:21

Thanks, although I would still like to participate in a thorough discussion about each class, the development system and such Razz
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Post by MINDROP Fri 7 Jan - 15:00:12

Yeah, I am not the most thrilled about the class set up either. I would prefer a bit more like Runescape. Where you have stats, and you build them up. We will have perks for each class though, and you will be able to mix them.assuming you have unlocked them.
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Post by Famoosh Fri 7 Jan - 16:15:42

I think the class sytem is sturdy, just a little hard to understand. I like how you get perks, and those perks will most likely be stat advantages if Im not mistaken. I think once we start playing, the classes will work well.
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Post by MINDROP Fri 7 Jan - 16:26:44

Agree.
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Post by Durz Fri 7 Jan - 20:48:23

I also agree Fam, once you understand them then they're good
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